Tim Schafer on Creating Characters
July 30, 2006 |Comic Art
While surfing on the internet tubes, I found
probably the greatest thing mankind has to offer
a budding character creator: a podcast.
And this isn't any old "I just need attention" type of podcast, no, this is the real deal created by Tim Schafer at Game Developers Conference in 2004.
What's that you say? You're not aware of this Tim Schafer, and you are not creating some sort of game? Fear not. Tim was the character designer and eventually creator of some of the most orginal videogame IPs in recent memery. From Monkey Island, to Full Throttle, and Grim Fandango, to most recently Psychonauts. These games are still hailed to today for their amazingly compelling characters and creative scenarios.
He'll cover a wide range of tips and cover methods that were every bit as magnetic as his creations. Go, click the subscribe link and listen up good HERE.
And this isn't any old "I just need attention" type of podcast, no, this is the real deal created by Tim Schafer at Game Developers Conference in 2004.
What's that you say? You're not aware of this Tim Schafer, and you are not creating some sort of game? Fear not. Tim was the character designer and eventually creator of some of the most orginal videogame IPs in recent memery. From Monkey Island, to Full Throttle, and Grim Fandango, to most recently Psychonauts. These games are still hailed to today for their amazingly compelling characters and creative scenarios.
He'll cover a wide range of tips and cover methods that were every bit as magnetic as his creations. Go, click the subscribe link and listen up good HERE.
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