Characters in Portland

First off, apologies for the posts this week (or more specifically the lack thereof). Work is heating up and I'm beginning to pull 12+ hour days just to make deadlines. That said, I'll have some very fun pieces to show off this weekend. I'm also trying my best to correct this with some fun new stuff for next week. Also, for all of those kind folks that contacted me about my RapidWeaver theme Tabletop, I'm not ignoring you! I do have an updated version for release later today which should correct a few of the stumbles of version 1. Sincere thanks for your kind notes...

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Fortune Small Business has a recent article highlighting Character, a studio helmed by David Altschul in Portland, Oregon.
 

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The studio is only six people strong, and relatively fresh since their birth in 2002, but yet I can’t imagine many people who aren’t familiar with their work. Character specializes in creating brand mascots ( or “critters” ) that help directly impact sales. Their work can be seen in the swagger of Tony the Tiger, or in the charm of the Pillsbury Doughboy. All told they’ve worked on nearly all of the memorable corporate creations worth your time. And they take in over $2 million in annual revenue.
 
What I found most compelling about Character’s interview was the great secrets they let slip out of the bag. Below you’ll find an abridged catalog of their wisdom as siphoned by Fortune. I'm really taking the ball and running with what they said, so take this as half article and half high-school philosophy:

1) “[People] connect emotionally with characters whose struggles are familiar to them, not with characters who superficially look or act like them.”
 
2) Most characters which aim to tell a story are emotion-based characters. All emotion-based characters have flaws grounded in desires. (Example: Lucky is crazy for Lucky Charms cereal to the point of obsession and self-humiliation. The Pillsbury Doughboy loves to serve even when it is hard due to his size and environment. Simba desires to become a great king of the jungle like his father before him.)
 
3) Emotion-based characters are more commonly anthromorphic. These critters tend to wear clothing, have a human “attitude”, and adopt certain human-like mannerisms (ex. stuttering). This similarity to humans ends at their motivations. An emotion-based character’s motivations and goals should be in line with those of their species/culture.

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4) If you have a character that doesn't aim to tell a story but instead acts as a "mascot", you have a mystery based character. These critters are highlighted by a distinct lack of information outside of their appearance. Viewer interest is now driven by NOT knowing a character’s desires and flaws. If the character is compelling enough they will work to find or create a back story. Good examples are the creepy Pringles dismembered head or the Pepperidge Farm Goldfish.
 
5) Mystery based characters' only voice is their visual appeal. They need to emote uniqueness and ask viewer participation through how they are displayed. The benefit of this style of character is that they don't need to be close to humans visually. A disembodied floating head or a pack of gravity-defying cheese crackers will do.

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6) Critters that don’t fall into either of these categories tend to be bland and uninteresting which don’t engage viewer attention. These characters imply false intentions as their motivations seem confused. These “fake” characters are commonly referred to as cartoon-ish, while emotion-based characters rarely have this dilemma because they are seen as human. Mystery-based characters don't fall into either the cartoon or real categories because their lack of context allows them to bend to a viewers needs.

-Josh
 

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