Good ideas that are abandoned have a history of reappearing.
With virtual reality headsets being the next pop technology wave, hacker collectives white knighting in real life, 3D printers, Turing alluding AI, flying drones, and a media that is interchangeable from its corporate interests, clearly more than a few pieces of cyberpunk fiction have bubbled their way into reality. Sure, they have a slightly different coat of paint (less neon, more Mondrian), but the essence remains: I have a slick piece of metal and glass in my pocket that can consult the known history of mankind in milliseconds. Fiction made that possible.
The one they left behind.
The one staple of the future I was promised that never fully materialized is interactive comics. The key ingredients:
While we have nearly everything else on the list, we don’t have interactive comics. Why?
I’ve been working on an interactive comic for a long time. During this process I now see why no one has ever truly attempted this on a large scale before.
Here are nine reasons why interactive comics aren’t a thing…yet:
Fiction writers clearly have the ability to not only create entertainment, but to define the blueprint for the future. The idea of interactive comics was placed before a culture for inclusion into this blueprint.
To me, I feel this is a calling to take this spark and make it reality. Is this one of those hidden gems that we can dust off and see it take flight? Or are interactive comics only inspirational to those children of the 50′s, while the modern people have moved beyond the need for pictures defined by space?
Let’s find out.
This is the first article in a series about interactive comics.
Part 1: 9 reasons why interactive comics aren’t a thing…yet
Part 2: 18 Reasons Interactive Fiction Fails